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Ron Mayland
Ron Mayland
Art Director @ SPARX a Virtuos game studio.
Amsredam, Netherlands

Summary

★ BIO:
3D Game generalist with ten years of experience in a wide range of areas, styles and
technical constraints, among which 3D digital asset creation, post-production and
character animation, and with practical knowledge of project and team management.

★ STRENGTHS:
• High and low polygon modeling to in-game model preparation, next-gen character and asset modeling and profound understanding of the technology and theory behind 3D geometry topology for games;
• Animation: game animation cycles, facial animation/motion capture, knowledge of mel-scripting,
creating and transferring animation between skeletons rigs, (non destructive) complex but easy to use rigs for skeletal meshes;
• Texturing: next-gen texturing with various maps, creating tiling or unique textures for characters and assets, photo, procedural & next-gen PBR texturing. Heavy user of Allegorithmic Substance dynamic node-based texturing. Unwrapping magician.
• Management: Agile, Scrum, time & project planning experience, used to leading small teams of 3D artists, realized pipelines for different disciplines;
• Great team player, outstanding communicator and motivator;
• Very good balance between artistic and technical abilities;
• Always learning new things to improve and to gain new skills;

Skills

Hard Surface ModelingCharacter AnimationGame DevelopmentUV MappingRiggingTexturing

Software proficiency

Maya
Maya
ZBrush
ZBrush
Substance Designer
Substance Designer
Substance Painter
Substance Painter
Quixel Suite
Quixel Suite
Unity
Unity
Unreal Engine
Unreal Engine
Keyshot
Keyshot
Photoshop
Photoshop
3DCoat
3DCoat
UVLayout
UVLayout
After Effects
After Effects
Marvelous Designer
Marvelous Designer
CRYENGINE
CRYENGINE

Experience

  • ★ Sr. 3D Artist @ Disney Department [Freelance] at Sanoma
    Amsterdam Area, Netherlands
    February 2014 - Present

    Project -Duck World.

    • Hard surface, character creation and animation, high and low-polygon 3D assets + textures;

    • 3D creation of characters total pipeline;

    • Avatar creator concept with dynamic procedural textures (Allegorithmic Substance Designer),

      with 512 swappable parts per character;

    • Unity 3D Mecanim animation/pipeline set-up and creation;

    • Management of Art team.

  • ★ Lead 3D Artist at Gamundo
    Amsterdam, Netherlands
    July 2010 - Present

    Projects:

    -Panzer Pets.

    -Hero World based on the mega-franchise Guitar Hero from Activision.

    -Yousic.

    • Total character animation pipeline set-up from ground up (file transfer, integration, feedback, work

    flow, quality control etc.);

    • Avatar creator concept with dynamic procedural textures (Allegorithmic Substance Designer);

    • Rebuild of modular low-poly models for Unity3D, modular UV maps set-up with Next-gen textures;

    • Asset creation and tillable procedural textures;

    • Game play mechanics, design virtual worlds, concept, design of mini games and demos;

    • Managing art team, mentoring juniors and interns.

  • ★ Freelance Game development Instructor at Amsterdam Media College
    Amsterdam, Netherlands
    August 2014 - Present